3. Instants
Instants are spells that can be played at any time, even during your opponent’s turn. This flexibility makes them excellent for responding to threats or surprising your opponent. Common uses of instants include countering spells, dealing damage, or protecting creatures.

4. Sorceries
Unlike instants, sorceries can only be played during your main phase. They often have powerful effects, such as drawing cards, destroying creatures, or reshaping the battlefield. Sorceries require careful timing, as their one-time use means you must choose the right moment to play them.