Blue and Red Artifacts in Magic: The Gathering® | Teenage Mutant Ninja Turtles
The Mana Forge Digest
In this Magic: The Gathering | Teenage Mutant Ninja Turtles article, blue and red artifacts are explored, including the 'Mouser Foundry' card and how they fit into the set's design.
Key points
• Blue and red artifacts were central to the set’s theme
• The Mouser Foundry was initially a sorcery but evolved into an artifact common
• There is a cycle of Wind Avatars, one of Magic's few mythic rare vertical cycles
• Hybrid rares like Leonardo's 'Cutting Edge' required extensive development
What you get
• Detailed insights on the design and evolution of blue and red artifacts
• An overview of the unique cycle of Wind Avatars in the set
• Information on the creation process for hybrid rares, including Leonardo’s 'Cutting Edge'
Why it matters
This article delves into the core mechanics of a popular Magic: The Gathering set, focusing on its thematic elements and design choices.
Details
The blue-red artifact theme was integral to the set's design, fitting with existing themes like mad scientists and doomsday machines
The Mouser Foundry card started as a sorcery but became an artifact common, showcasing how cards can evolve in design
The Wind Avatars cycle is one of Magic’s few mythic rare vertical cycles, providing insight into the set's unique features
Good to know
• No specific dates or eligibility criteria apply to this article
Read the original on Wizards (https://magic.wizards.com/en/news/feature/blue-and-red-artifacts-in-teenage-mutant-ninja-turtles) • Source: Wizards of the Coast