Magic: The Gathering®—FINAL FANTASY™: A Conversation with Tetsuya Nomura
The Mana Forge Digest
Tetsuya Nomura discusses his collaboration with Wizards of the Coast on Magic: The Gathering—FINAL FANTASY, highlighting differences between video game and card game art.
Key points
• Nomura compares creating a card game to developing video games
• Artwork for card games can convey more information through single pieces
• Video game concept artwork is a blueprint, while card game art requires imagination
What you get
• Interview with FINAL FANTASY Creative Director Tetsuya Nomura
• Behind-the-scenes look at Magic: The Gathering—FINAL FANTASY development
• Access to all cards in the set via gallery and article
Why it matters
Fans can learn about the creative process behind a unique collaboration between video games and card games, while developers get insights into player imagination.
Details
The interview took place on May 2025
Tetsuya Nomura is Creative Director at SQUARE ENIX
Zakeel Gordon is Executive Producer at Wizards of the Coast
Good to know
• Interview conducted by Zakeel Gordon for Magic: The Gathering—FINAL FANTASY
• The set features artwork from FINAL FANTASY games and Magic: The Gathering cards
Read the original on Wizards (https://magic.wizards.com/en/news/feature/final-fantasy-a-conversation-with-tetsuya-nomura) • Source: Wizards of the Coast