Secrets of Strixhaven Vision Design Handoff, Part 2
The Mana Forge Digest
Part two of Secrets of Strixhaven vision design handoff covers set mechanics and prepared spells, with unique approaches for Strixhaven compared to Ravnica.
Key points
• Strixhaven's two-color strategies use same mechanics differently based on college strategy
• Prepared spells allow creatures to cast an instant/sorcery once per turn
• Lower rarity cards can invent new spells, with flavor carried forward
What you get
• Detailed set mechanics explained by vision design lead Annie Sardelis
• Explanation of prepared spell system and its benefits for deck-building
• Examples provided to illustrate how existing and invented spells work together
Why it matters
This document provides insight into the unique design choices made for Strixhaven, setting it apart from Ravnica while maintaining structural consistency.
Details
Strixhaven's two-color strategies leverage similar mechanics but adapt them based on each college’s strategy
Prepared spells allow creatures to cast an instant/sorcery once per turn, enhancing spell variety in decks
Lower rarity cards can invent new spells for appropriate costs and effects, adding storytelling opportunities
Good to know
• The document is part of the Secrets of Strixhaven vision design handoff process
• Prepared spell system aims to balance appeal with structural consistency across different sets
Read the original on Wizards (https://magic.wizards.com/en/news/making-magic/secrets-of-strixhaven-vision-design-handoff-part-2) • Source: Wizards of the Coast