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Secrets of Strixhaven Vision Design Handoff, Part 2

Making Magic

The Mana Forge Digest

Part two of Secrets of Strixhaven vision design handoff covers set mechanics and prepared spells, with unique approaches for Strixhaven compared to Ravnica.

Key points

• Strixhaven's two-color strategies use same mechanics differently based on college strategy
• Prepared spells allow creatures to cast an instant/sorcery once per turn
• Lower rarity cards can invent new spells, with flavor carried forward

What you get

• Detailed set mechanics explained by vision design lead Annie Sardelis
• Explanation of prepared spell system and its benefits for deck-building
• Examples provided to illustrate how existing and invented spells work together

Why it matters

This document provides insight into the unique design choices made for Strixhaven, setting it apart from Ravnica while maintaining structural consistency.

Details

Strixhaven's two-color strategies leverage similar mechanics but adapt them based on each college’s strategy

Prepared spells allow creatures to cast an instant/sorcery once per turn, enhancing spell variety in decks

Lower rarity cards can invent new spells for appropriate costs and effects, adding storytelling opportunities

Good to know

• The document is part of the Secrets of Strixhaven vision design handoff process
• Prepared spell system aims to balance appeal with structural consistency across different sets

Read the original on Wizards (https://magic.wizards.com/en/news/making-magic/secrets-of-strixhaven-vision-design-handoff-part-2) • Source: Wizards of the Coast