Jian Yanggu, Alone converts precombat discard into counters and rewards attacking each opponent with a different creature, creating a mono-red Commander plan that scales across multiplayer combat.
The new commander can include one-mana Auras and basic lands of every color despite its red identity, creating a rule-bending Aura-Storm shell with ramp and draw in the command zone.
Lyra, Archangel of Dawn gives an Angel a +1/+1 counter whenever its controller gains life, shifting mono-white Angel decks toward cheaper bodies and repeatable life triggers.
Marwyn, Rescue Girl, Saheeli, Hall of Echoes and Gardenize collectively enable more than eleven newly identified Commander loops, ranging from infinite mana and turns to token and enter-the-battlefield engines.
The newly revealed Multiverse Reforged legend reduces Sphinx and Changeling costs from the command zone, then rewards Sphinx combat damage by milling opponents and letting its controller cast a card from among those milled.
Reality Fracture’s new Sphinx’s Approach can be played in unlimited quantities; casting one with three more copies in the graveyard tutors a Sphinx directly onto the battlefield.
New Reality Fracture legend Samut, Tyrant of Naktamun gives its controller’s instants and sorceries split second, shielding combo, removal and counterspells from opposing spells and nonmana activated abilities.
EDHREC counted 140,104 decks across Edge of Eternities’ 22 commanders at the set’s first anniversary, versus 192,000 for Tarkir: Dragonstorm and 551,100 for Final Fantasy.
New Reality Fracture commander Uldaros Theorix can copy and cast one card of each type from the graveyard up to six total mana, enabling compact Thassa’s Oracle or Jace wins with Consultation effects.
New Multiverse Reforged legend Niv-Mizzet, Ghost Counsel can pair with Sheoldred, the Apocalypse to repeatedly convert life gain into another draw, letting an Esper deck traverse its library.
The new Reality Fracture creature prevents Planeswalkers from dying at zero loyalty, letting Gideon Jura absorb forced attacks indefinitely or preserve Gideon of the Trials’ game-loss-prevention emblem.