An Omenpath frontier where every arrival sees opportunity—and somebody else's claim.

Thunder Junction

Thunder Junction became a meeting ground for travellers from across the Multiverse, growing around dusty settlements, ruthless companies and the promise of one impossible score.

Plane profile

A world worth knowing

Stable Omenpaths transformed Thunder Junction into a frontier crossroads. Newcomers brought tools, customs and grudges from dozens of worlds, then built settlements across an immense desert. The result is young, improvised and hungry: a place where a fresh start can be genuine, provided nobody asks what you did on the other side of the path.

Opportunity arrived with ownership disputes attached. The Sterling Company pushes rails, law and commercial control outward from Prosperity, while the Hellspurs rule through fear from Tarnation. Homesteaders, Atiin travellers, cactusfolk, prospectors and outlaws live between those powers. A badge, a contract or a wanted poster can all mean authority, but only while someone has the strength to enforce it.

The plane's greatest lure is a sealed Fomori vault suspended above Tarnation, a mystery large enough to unite criminals who would never otherwise trust one another. Yet Thunder Junction matters beyond a single heist. It is proof that the Omenpaths can create shared societies—and that old conflicts can travel just as easily as people.

Stories and Travellers