Worlds with their own rules

Planes of the Multiverse

Every plane has its own cultures, dangers and relationship with magic. Start with a world, then follow the stories and people connected to it.

The Atlas

26 planes

Five worlds learning to be one again

Alara

Five societies shaped by incomplete mana collided in the Conflux, restoring Alara while throwing every old certainty into question.

0 story routes5 landmarks
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A perfect afterlife built on a perfect lie

Amonkhet

A river civilisation trained for sacred trials beneath the gaze of living gods, unaware that Nicol Bolas had designed its faith to harvest an army.

2 story routes4 landmarks
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Aether, invention and a world renamed

Avishkar

Formerly known as Kaladesh, Avishkar pairs a living aether ecosystem with a culture that treats invention as celebration, livelihood and political power.

2 story routes4 landmarks
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The Multiverse remembers here

Dominaria

Civilisations rise over the scars of world-changing wars on the plane where much of Magic's oldest history still shapes the present.

5 story routes5 landmarks
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Beauty with a dagger behind its back

Fiora

Fiora's renaissance cities reward art and ingenuity, yet Paliano's magically binding politics make trust the rarest luxury on the plane.

0 story routes4 landmarks
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Every sanctuary casts a longer shadow

Innistrad

Human communities hold together through faith, silver and stubborn courage in a gothic world where every kind of nightmare has a history.

3 story routes5 landmarks
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Empires, explorers and a world beneath the map

Ixalan

Rival peoples cross jungle, sea and buried history in a plane where every expedition can redraw both geography and power.

4 story routes4 landmarks
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Ancient spirits under neon skies

Kamigawa

Kamigawa's material and spirit realms are drawing closer while tradition, technology and the kami compete to define a shared future.

1 story routes5 landmarks
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One world between daylight, darkness and eclipse

Lorwyn & Shadowmoor

The peoples of a humanless plane take different forms across Lorwyn and Shadowmoor, with unstable borderlands now revealing a third state between them.

2 story routes5 landmarks
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The metal world before compleation

Mirrodin

Karn's artificial plane fused living cultures with a five-sunned metal ecology before Phyrexian oil remade it from the core outward.

0 story routes4 landmarks
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Unity enforced one body at a time

New Phyrexia

Phyrexian oil transformed Mirrodin into a layered machine world whose five factions pursued competing versions of imposed perfection.

3 story routes5 landmarks
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Ten guilds make one impossible city work

Ravnica

An urban plane divides civic life among ten two-colour guilds whose rivalry is both Ravnica's greatest weakness and its operating system.

5 story routes5 landmarks
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When mana is abundant, nothing stays small

Shandalar

Shandalar's unusually rich mana empowers wild regions, ambitious kingdoms and relics dangerous enough to keep reshaping its conflicts.

1 story routes4 landmarks
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Clans beneath a sky that gives birth to dragons

Tarkir

Tarkir's clans reclaimed their identities from the dragonlords, only to face dragonstorms whose growing violence now threatens every side.

2 story routes5 landmarks
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Belief gives the gods their shape

Theros

Heroes, monsters and divine rivalries share a mythic plane where mortal devotion can make an idea powerful enough to answer back.

0 story routes5 landmarks
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The land moves, and adventurers move with it

Zendikar

Wild mana drives a beautiful but unstable world whose Roil, ancient hedrons and buried ruins make exploration inseparable from survival.

3 story routes5 landmarks
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Where courtly virtue meets the dangerous logic of a fairy tale.

Eldraine

Eldraine is split between the ordered Realm of five knightly courts and the untamed Wilds, where fae bargains and storybook rules can be more binding than law.

1 story routes5 landmarks
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Ten realms circle a World Tree where every crossing can become a saga.

Kaldheim

Kaldheim is a family of ten realms joined by the World Tree, the perilous Cosmos and unstable Omenpaths that can bring travellers, gods and entire worlds into collision.

2 story routes5 landmarks
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A crystal-charged wilderness where monsters evolve faster than walls can rise.

Ikoria

Ikoria belongs to immense, rapidly mutating monsters; humanity survives in fortified sanctuaries or by forming profound magical bonds with the creatures it once feared.

0 story routes5 landmarks
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A city in the clouds, fuelled by angelic Halo and divided among five families.

New Capenna

New Capenna is a towering refuge above a ruined world, where five demonic crime families control everyday life and the miraculous substance Halo keeps both magic and old secrets flowing.

1 story routes5 landmarks
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A world of opposing mana where knowledge is both discipline and weapon.

Arcavios

Arcavios was born from colliding worlds and clashing mana, producing the Snarls, five Founder Dragons and Strixhaven, the Multiverse's most influential school of magic.

7 story routes5 landmarks
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An Omenpath frontier where every arrival sees opportunity—and somebody else's claim.

Thunder Junction

Thunder Junction became a meeting ground for travellers from across the Multiverse, growing around dusty settlements, ruthless companies and the promise of one impossible score.

2 story routes5 landmarks
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Small paws carry heroic burdens beneath a landscape built at giant scale.

Bloomburrow

Bloomburrow's Valley is a pastoral home of animalfolk communities, everyday nature magic and towering Calamity Beasts whose passing can rewrite an entire season.

1 story routes5 landmarks
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An endless House rearranges itself around the fears of everyone trapped inside.

Duskmourn

Duskmourn is a plane consumed by Valgavoth's House, an impossible interior where survivors cross shifting rooms while their fears take physical form.

1 story routes5 landmarks
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Raw magic keeps teaching life how to outgrow every map.

Muraganda

Muraganda is a primordial world of broken moons, exposed leylines and relentless evolution, where immense creatures and ambitious young powers compete among the ruins of an older magical age.

2 story routes5 landmarks
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At the rim of reality, every road through the stars carries an older danger.

Sothera System

Sothera is a wounded star system in the Edge, a ring-shaped universe beyond the Chaos Wall where five worlds, rival faiths and an interstellar commons struggle around a supervoid full of unfinished history.

2 story routes8 landmarks
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