Alara
Five societies shaped by incomplete mana collided in the Conflux, restoring Alara while throwing every old certainty into question.
Open plane guide
Worlds with their own rules
Every plane has its own cultures, dangers and relationship with magic. Start with a world, then follow the stories and people connected to it.
36 planes
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Five societies shaped by incomplete mana collided in the Conflux, restoring Alara while throwing every old certainty into question.
Open plane guideA river civilisation trained for sacred trials beneath the gaze of living gods, unaware that Nicol Bolas had designed its faith to harvest an army.
Open plane guideFormerly known as Kaladesh, Avishkar pairs a living aether ecosystem with a culture that treats invention as celebration, livelihood and political power.
Open plane guideCivilisations rise over the scars of world-changing wars on the plane where much of Magic's oldest history still shapes the present.
Open plane guideFiora's renaissance cities reward art and ingenuity, yet Paliano's magically binding politics make trust the rarest luxury on the plane.
Open plane guideHuman communities hold together through faith, silver and stubborn courage in a gothic world where every kind of nightmare has a history.
Open plane guideRival peoples cross jungle, sea and buried history in a plane where every expedition can redraw both geography and power.
Open plane guideKamigawa's material and spirit realms are drawing closer while tradition, technology and the kami compete to define a shared future.
Open plane guideThe peoples of a humanless plane take different forms across Lorwyn and Shadowmoor, with unstable borderlands now revealing a third state between them.
Open plane guideKarn's artificial plane fused living cultures with a five-sunned metal ecology before Phyrexian oil remade it from the core outward.
Open plane guidePhyrexian oil transformed Mirrodin into a layered machine world whose five factions pursued competing versions of imposed perfection.
Open plane guideAn urban plane divides civic life among ten two-colour guilds whose rivalry is both Ravnica's greatest weakness and its operating system.
Open plane guideShandalar's unusually rich mana empowers wild regions, ambitious kingdoms and relics dangerous enough to keep reshaping its conflicts.
Open plane guideTarkir's clans reclaimed their identities from the dragonlords, only to face dragonstorms whose growing violence now threatens every side.
Open plane guideHeroes, monsters and divine rivalries share a mythic plane where mortal devotion can make an idea powerful enough to answer back.
Open plane guideWild mana drives a beautiful but unstable world whose Roil, ancient hedrons and buried ruins make exploration inseparable from survival.
Open plane guideEldraine is split between the ordered Realm of five knightly courts and the untamed Wilds, where fae bargains and storybook rules can be more binding than law.
Open plane guideKaldheim is a family of ten realms joined by the World Tree, the perilous Cosmos and unstable Omenpaths that can bring travellers, gods and entire worlds into collision.
Open plane guideIkoria belongs to immense, rapidly mutating monsters; humanity survives in fortified sanctuaries or by forming profound magical bonds with the creatures it once feared.
Open plane guideNew Capenna is a towering refuge above a ruined world, where five demonic crime families control everyday life and the miraculous substance Halo keeps both magic and old secrets flowing.
Open plane guideArcavios was born from colliding worlds and clashing mana, producing the Snarls, five Founder Dragons and Strixhaven, the Multiverse's most influential school of magic.
Open plane guideThunder Junction became a meeting ground for travellers from across the Multiverse, growing around dusty settlements, ruthless companies and the promise of one impossible score.
Open plane guideBloomburrow's Valley is a pastoral home of animalfolk communities, everyday nature magic and towering Calamity Beasts whose passing can rewrite an entire season.
Open plane guideDuskmourn is a plane consumed by Valgavoth's House, an impossible interior where survivors cross shifting rooms while their fears take physical form.
Open plane guideMuraganda is a primordial world of broken moons, exposed leylines and relentless evolution, where immense creatures and ambitious young powers compete among the ruins of an older magical age.
Open plane guideSothera is a wounded star system in the Edge, a ring-shaped universe beyond the Chaos Wall where five worlds, rival faiths and an interstellar commons struggle around a supervoid full of unfinished history.
Open plane guideBablovia turns invention into identity, government and gloriously questionable ambition. Explore it as Unstable's comic setting, kept separate from the main historical timeline.
Open plane guideSerra's artificial refuge sheltered angels and mortals before corruption and collapse turned its remaining power into part of the Weatherlight's engine.
Open plane guideUlgrotha's damaged mana and contested refuges make survival a political struggle, shaped by Serra, Feroz and the reach of Baron Sengir.
Open plane guideRegatha offers Chandra an adopted home among Keral Keep's fire-mages, without reducing an entire world to its monastery or its volcanic highlands.
Open plane guideTwo suns shine over Gobakhan's deserts, where diamond-laden storms make magical protection a daily necessity rather than a ceremonial display of strength.
Open plane guideOnce lost beyond ordinary reach, Zhalfir returns as a plane in its own right and gives displaced Mirrans somewhere to begin again.
Open plane guideKaya's homeworld lies beneath blue fractures in the sky. Its wounds become leverage in another planeswalker's bargain, not evidence that his promise was true.
Open plane guideShenmeng is the home Yanggu and Mowu defend after their Ravnican ordeal, while Mu Yanling's search for Li Shan reaches beyond it.
Open plane guideVryn's mage-rings channel power toward rival political interests. Jace's home remains a world of workers and families, not merely the starting point of his travels.
Open plane guideSkalla is Vivien Reid's lost home, where conflict between progress and nature preceded devastation. Its remaining animal essences travel with her, not inside a restored world.
Open plane guideNo planes match that search.