Curated story routes

Stories

Each route divides a defining conflict into clear chapters, then connects it to the people, planes and timeline moments around it.

Story Library

34 stories

The Mending

The crisis that remade planeswalking

Dominaria's accumulated wounds were pulling time, space and neighbouring planes apart. Closing them saved the Multiverse, but the repair demanded sparks, lives and a permanent rewriting of what a planeswalker could be.

5 chapters 2 characters
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War of the Spark

Ravnica · Nicol Bolas · The Gatewatch

Nicol Bolas turned Ravnica into a locked arena, lured planeswalkers into it and began harvesting their sparks. His design failed when a divided city and an equally divided cast of heroes found enough common purpose to fight back.

6 chapters 3 characters
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March of the Machine

New Phyrexia · A war on every world

Elesh Norn used Realmbreaker to invade the Multiverse at once. The defence succeeded only by turning the invasion tree into a road for Zhalfir, cutting New Phyrexia away and accepting changes that ended the old order of planar travel.

7 chapters 5 characters
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The Brothers’ War

Two brothers turned discovery into dominion—and taught Phyrexia how to enter Dominaria.

A feud between Urza and Mishra turns recovered Thran power into a continent-spanning arms race. The Sylex ends their war at Argoth, ignites Urza’s spark and begins Dominaria’s long struggle against Phyrexia.

6 chapters 3 characters
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The Weatherlight Saga and the Phyrexian Invasion

Urza prepared a perfect weapon. Dominaria survived because imperfect people chose one another.

Yawgmoth turns Rath into the bridgehead for Phyrexia’s invasion of Dominaria. The Weatherlight crew and the Coalition complete Urza’s scattered Legacy, destroy Yawgmoth and leave Karn carrying both victory and a newly awakened spark.

6 chapters 5 characters
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Battle for Zendikar

A dying plane forced four planeswalkers to turn shared mistakes into a lasting oath.

Ulamog and Kozilek break free on Zendikar. Gideon, Jace, Nissa and Chandra answer by forming the Gatewatch, then risk the plane itself to draw both Eldrazi titans fully into reality and destroy them.

6 chapters 6 characters
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Shadows over Innistrad and Eldritch Moon

A mystery beneath the silver moon became Nahiri’s revenge—and Emrakul’s chosen prison.

Jace and Tamiyo trace Innistrad’s spreading madness to Nahiri’s revenge: Emrakul is coming. After Avacyn falls, the defenders bind the Eldrazi titan inside the moon—on terms Emrakul appears to choose herself.

6 chapters 8 characters
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Amonkhet and the Hour of Devastation

The Gatewatch went looking for Bolas’s weakness and discovered a world engineered as his weapon.

The Gatewatch attacks Nicol Bolas on Amonkhet and discovers that Naktamun’s trials manufacture his Eternal army. Bolas destroys the city’s promised order, defeats the planeswalkers individually and exposes how fragile their alliance remains.

6 chapters 6 characters
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Ixalan and Rivals of Ixalan

Without his memory, Jace found a truer self—and a friendship Bolas intended to weaponise.

Trapped on Ixalan without his memories, Jace joins Vraska’s pirate crew in the race for Orazca. Their unexpected trust survives his recovered past and becomes the secret with which they intend to undermine Nicol Bolas.

6 chapters 3 characters
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Tarkir’s Rewritten History

Sarkhan went home to find dragons, crossed twelve centuries and returned to a present that had never made him.

Sarkhan travels twelve centuries into Tarkir’s past and saves Ugin from Nicol Bolas. Dragons survive, the khans fall and a rewritten present gives Sarkhan everything he wanted—except a history in which he was born.

6 chapters 3 characters
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Kaladesh and the Aether Revolt

A festival of invention became a confiscation machine, and a family reunion grew into a fight over who owns the future.

Chandra returns to Kaladesh, reunites with Pia and joins a makers’ revolt against Tezzeret’s Consulate. Ghirapur wins its freedom, but Tezzeret escapes with Rashmi’s transporter transformed into Nicol Bolas’s Planar Bridge.

6 chapters 8 characters
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Kamigawa: Neon Dynasty

A ninja’s ten-year search brought the missing emperor home—and uncovered Phyrexia’s first transformed planeswalker.

Kaito’s search for Kamigawa’s missing emperor exposes Tezzeret and Jin-Gitaxias experimenting on kami. The Wanderer returns but cannot remain, while Tamiyo’s capture proves Phyrexia can compleat a planeswalker without extinguishing her spark.

6 chapters 4 characters
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Dominaria United

A plane that remembered one Phyrexian war discovered that memory alone could not identify the next one.

Sheoldred’s sleeper agents turn Dominaria’s history and alliances against it. A new Coalition wins the visible battle, but compleated Ajani kills Jaya, destroys the Sylex and delivers Karn to New Phyrexia.

6 chapters 5 characters
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Phyrexia: All Will Be One

Ten planeswalkers carried one weapon into a world designed to make every strength serve the enemy.

A strike team enters New Phyrexia to destroy Realmbreaker before it reaches other planes. Infection shatters the mission, and Elspeth takes the Sylex away rather than let its blast destroy the connected Multiverse.

6 chapters 10 characters
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Aftermath and the Omenpaths

The invasion ended, but victory changed who could cross the Multiverse and how the planes touched.

New Phyrexia’s defeat leaves survivors confronting compleation, lost sparks and damaged homes. As Omenpaths begin carrying ordinary people between worlds, the Multiverse enters an age no longer organised exclusively around planeswalkers.

6 chapters 6 characters
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Wilds of Eldraine

A wounded fairy-tale realm must choose between patient repair, intoxicating power and the courage of an untested hero.

Kellan hunts three witches for the truth about his father while Will and Rowan divide over Eldraine’s recovery. Breaking the Wicked Slumber saves the Realm, separates the twins and sends Kellan through an Omenpath.

6 chapters 5 characters
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The Lost Caverns of Ixalan

Rival expeditions descend toward Ixalan’s hidden sun and uncover a history large enough to destabilise every power on the surface.

Competing expeditions discover Ixalan’s inner world, the Oltec and the Inner Sun Chimil. Defeating Vito and Aclazotz restores the light, but opens a new struggle over ancestry, contact and who may claim the past.

6 chapters 3 characters
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Murders at Karlov Manor

A murder investigation forces Ravnica to examine how invasion grief has taken root inside its restored institutions.

Teysa Karlov’s murder points too neatly to Etrata. Proft and Kaya uncover Oba’s revenge campaign, solving the killings while exposing how Phyrexian grief still moves beneath Ravnica’s restored institutions.

6 chapters 5 characters
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Outlaws of Thunder Junction

Oko assembles an impossible crew for a vault robbery, while Kellan learns that finding his father is not the same as knowing him.

Oko assembles an interplanar crew to rob Akul and open a Fomori vault. The prize is Loot, a child carrying a map of the Multiverse, while Kellan finally rejects the father he crossed worlds to find.

6 chapters 7 characters
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Bloomburrow: Calamity in Valley

A mouse mother leaves the safety of Goodhill to return a stolen egg and proves that care can be a form of world-saving strength.

Mabel and Helga cross Valley to return a stolen Calamity Beast egg before King Glarb can control it. Ral follows the same trail and finds evidence that dangerous dragonstorms are crossing planes.

6 chapters 3 characters
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Duskmourn: House of Horror

A rescue team enters a plane-sized House where fear feeds the architecture and every promise of escape belongs to Valgavoth.

Kaito, the Wanderer, Niko, Tyvar and Zimone enter Duskmourn to rescue Nashi. They escape Valgavoth’s living House, but its doors remain open to other worlds and Nashi must finally release Tamiyo’s echo.

6 chapters 7 characters
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Aetherdrift

Ten teams chase one manufactured spark across three worlds, until stopping for other people becomes the only victory that matters.

Chandra enters the interplanar Ghirapur Grand Prix to win the Aetherspark for Nissa. Across Amonkhet, Muraganda and a coup in Ghirapur, the race proves that freedom cannot be bought with someone else’s life.

6 chapters 9 characters
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Tarkir: Dragonstorm

A world freed from dragonlords faces a storm it cannot command

Tarkir’s liberated clans face dragonstorms spreading beyond the plane. Narset seeks Ugin, Sarkhan raises an army and Jace tries to rewrite reality—until Ugin returns and Nicol Bolas escapes the Meditation Realm.

7 chapters 9 characters
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Edge of Eternities

A desperate crew carries a history-editing stone across a star system built over an ancient war

Sami and Tannuk recover an Endstone that rewrites the past, drawing rival faiths and Tezzeret toward Sothera’s only exit. Their escape through the Weft delivers the artifact to a power waiting beyond the Wurmwall.

12 chapters 7 characters
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Sothera Side Routes

Five lives expose the older dangers behind Sothera's bright frontiers

Five journeys expose Sothera’s deeper wounds: a soldier’s guilt, a life chosen on Evendo, Kavaron’s fatal hunger, the horror inside Uthros and an Eldrazi device cutting backward through time.

5 chapters 5 characters
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Reality Fracture

Jace builds a painless second Multiverse and discovers why no mind can improve existence by cutting away its contradictions

Jace divides himself to impose the painless Echoverse on reality. Tam, Vraska and his discarded selves stop the overwrite, but victory costs Jace his life and leaves Tam carrying his spark and unfinished purpose.

10 chapters 10 characters
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Secrets of Strixhaven

Five friends follow a wounded archaic beneath Titan’s Grave and discover that the future of Arcavios has already become someone else’s experiment

A missing oracle draws five students beneath Titan’s Grave. They steady a future-warping archaic, but Tam’s betrayal carries Jadzi into the manufactured reality waiting beyond Arcavios.

6 chapters 9 characters
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Strixhaven Field Notes

Seven lives beyond the central expedition show a university learning how to teach, grieve and share knowledge after the Multiverse opened its doors

Across Arcavios and its Omenpaths, students confront stolen knowledge, impossible expectations, unresolved grief and damaged institutions. Their smaller choices reveal how Strixhaven is rebuilding after invasion.

7 chapters 7 characters
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Lorwyn Eclipsed

Four Strixhaven students wake the night and force a divided world to decide whether balance means sameness or coexistence

An accidental Omenpath strands four students on Lorwyn-Shadowmoor. Their search for home wakes Isilu, exposes an elven coup and gives Maralen one chance to rule without Oona's shadow.

7 chapters 15 characters
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Tales Beneath the Pendulum Sky

Three smaller journeys show how grief, devotion and appetite survive wherever Lorwyn's sunlight meets Shadowmoor's night

A disastrous boggart heist, a treefolk resurrection and an exchange of impossible letters reveal the intimate cost of living between Lorwyn and Shadowmoor.

3 chapters 3 characters
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Strixhaven: School of Mages

Two royal siblings enter Arcavios's greatest university just as the Oriq turn its oldest wound into a weapon

Rowan and Will arrive at Strixhaven with their shared magic faltering. An Oriq assault forces the estranged twins to combine hard-won lessons against the Blood Avatar.

5 chapters 4 characters
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Strixhaven: Campus Tales

Five students discover that the most lasting education begins where college expectations stop providing safe answers

Rootha, Dina, Quintorius, Zimone and Killian confront inherited expectations, dangerous knowledge and Oriq manipulation in five intimate stories from across Strixhaven's colleges.

5 chapters 5 characters
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Kaldheim: The Doomskar

A monster hunt across the World Tree exposes Tibalt's manufactured apocalypse and the first move in a Phyrexian invasion

Kaya follows an impossible predator across Kaldheim and uncovers Tibalt's engineered Doomskar. The realms survive, but Vorinclex escapes with the prize Phyrexia came to steal.

5 chapters 3 characters
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Kaldheim: Sagas of Choice

Five lives test whether glory is a destination, a performance or the courage to choose a different path

Niko, Arni, Ranar and Lathril confront destinies that promise to define them. Their choices reveal what Kaldheim's sagas omit when they celebrate only victory.

5 chapters 1 characters
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