Stories from across the Multiverse

Lorewalkers

Follow the people, planes and conflicts that shaped Magic: The Gathering.

Your route through the story

Walk the Multiverse one connection at a time

Magic's lore stretches across decades of releases, dozens of worlds and a vast cast. Lorewalkers turns that history into approachable routes: begin with a major event, follow a character, visit a plane or place everything on the timeline.

34
Story arcs
90
Characters
26
Planes
18
Timeline moments

Curated reading routes

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The Mending

The crisis that remade planeswalking

Dominaria's accumulated wounds were pulling time, space and neighbouring planes apart. Closing them saved the Multiverse, but the repair demanded sparks, lives and a permanent rewriting of what a planeswalker could be.

Read 5 chapters

War of the Spark

Ravnica · Nicol Bolas · The Gatewatch

Nicol Bolas turned Ravnica into a locked arena, lured planeswalkers into it and began harvesting their sparks. His design failed when a divided city and an equally divided cast of heroes found enough common purpose to fight back.

Read 6 chapters

March of the Machine

New Phyrexia · A war on every world

Elesh Norn used Realmbreaker to invade the Multiverse at once. The defence succeeded only by turning the invasion tree into a road for Zhalfir, cutting New Phyrexia away and accepting changes that ended the old order of planar travel.

Read 7 chapters

The Brothers’ War

Two brothers turned discovery into dominion—and taught Phyrexia how to enter Dominaria.

A feud between Urza and Mishra turns recovered Thran power into a continent-spanning arms race. The Sylex ends their war at Argoth, ignites Urza’s spark and begins Dominaria’s long struggle against Phyrexia.

Read 6 chapters

The Weatherlight Saga and the Phyrexian Invasion

Urza prepared a perfect weapon. Dominaria survived because imperfect people chose one another.

Yawgmoth turns Rath into the bridgehead for Phyrexia’s invasion of Dominaria. The Weatherlight crew and the Coalition complete Urza’s scattered Legacy, destroy Yawgmoth and leave Karn carrying both victory and a newly awakened spark.

Read 6 chapters

Battle for Zendikar

A dying plane forced four planeswalkers to turn shared mistakes into a lasting oath.

Ulamog and Kozilek break free on Zendikar. Gideon, Jace, Nissa and Chandra answer by forming the Gatewatch, then risk the plane itself to draw both Eldrazi titans fully into reality and destroy them.

Read 6 chapters

Shadows over Innistrad and Eldritch Moon

A mystery beneath the silver moon became Nahiri’s revenge—and Emrakul’s chosen prison.

Jace and Tamiyo trace Innistrad’s spreading madness to Nahiri’s revenge: Emrakul is coming. After Avacyn falls, the defenders bind the Eldrazi titan inside the moon—on terms Emrakul appears to choose herself.

Read 6 chapters

Amonkhet and the Hour of Devastation

The Gatewatch went looking for Bolas’s weakness and discovered a world engineered as his weapon.

The Gatewatch attacks Nicol Bolas on Amonkhet and discovers that Naktamun’s trials manufacture his Eternal army. Bolas destroys the city’s promised order, defeats the planeswalkers individually and exposes how fragile their alliance remains.

Read 6 chapters

Ixalan and Rivals of Ixalan

Without his memory, Jace found a truer self—and a friendship Bolas intended to weaponise.

Trapped on Ixalan without his memories, Jace joins Vraska’s pirate crew in the race for Orazca. Their unexpected trust survives his recovered past and becomes the secret with which they intend to undermine Nicol Bolas.

Read 6 chapters

Tarkir’s Rewritten History

Sarkhan went home to find dragons, crossed twelve centuries and returned to a present that had never made him.

Sarkhan travels twelve centuries into Tarkir’s past and saves Ugin from Nicol Bolas. Dragons survive, the khans fall and a rewritten present gives Sarkhan everything he wanted—except a history in which he was born.

Read 6 chapters

Kaladesh and the Aether Revolt

A festival of invention became a confiscation machine, and a family reunion grew into a fight over who owns the future.

Chandra returns to Kaladesh, reunites with Pia and joins a makers’ revolt against Tezzeret’s Consulate. Ghirapur wins its freedom, but Tezzeret escapes with Rashmi’s transporter transformed into Nicol Bolas’s Planar Bridge.

Read 6 chapters

Kamigawa: Neon Dynasty

A ninja’s ten-year search brought the missing emperor home—and uncovered Phyrexia’s first transformed planeswalker.

Kaito’s search for Kamigawa’s missing emperor exposes Tezzeret and Jin-Gitaxias experimenting on kami. The Wanderer returns but cannot remain, while Tamiyo’s capture proves Phyrexia can compleat a planeswalker without extinguishing her spark.

Read 6 chapters

Dominaria United

A plane that remembered one Phyrexian war discovered that memory alone could not identify the next one.

Sheoldred’s sleeper agents turn Dominaria’s history and alliances against it. A new Coalition wins the visible battle, but compleated Ajani kills Jaya, destroys the Sylex and delivers Karn to New Phyrexia.

Read 6 chapters

Phyrexia: All Will Be One

Ten planeswalkers carried one weapon into a world designed to make every strength serve the enemy.

A strike team enters New Phyrexia to destroy Realmbreaker before it reaches other planes. Infection shatters the mission, and Elspeth takes the Sylex away rather than let its blast destroy the connected Multiverse.

Read 6 chapters

Aftermath and the Omenpaths

The invasion ended, but victory changed who could cross the Multiverse and how the planes touched.

New Phyrexia’s defeat leaves survivors confronting compleation, lost sparks and damaged homes. As Omenpaths begin carrying ordinary people between worlds, the Multiverse enters an age no longer organised exclusively around planeswalkers.

Read 6 chapters

Wilds of Eldraine

A wounded fairy-tale realm must choose between patient repair, intoxicating power and the courage of an untested hero.

Kellan hunts three witches for the truth about his father while Will and Rowan divide over Eldraine’s recovery. Breaking the Wicked Slumber saves the Realm, separates the twins and sends Kellan through an Omenpath.

Read 6 chapters

The Lost Caverns of Ixalan

Rival expeditions descend toward Ixalan’s hidden sun and uncover a history large enough to destabilise every power on the surface.

Competing expeditions discover Ixalan’s inner world, the Oltec and the Inner Sun Chimil. Defeating Vito and Aclazotz restores the light, but opens a new struggle over ancestry, contact and who may claim the past.

Read 6 chapters

Murders at Karlov Manor

A murder investigation forces Ravnica to examine how invasion grief has taken root inside its restored institutions.

Teysa Karlov’s murder points too neatly to Etrata. Proft and Kaya uncover Oba’s revenge campaign, solving the killings while exposing how Phyrexian grief still moves beneath Ravnica’s restored institutions.

Read 6 chapters

Outlaws of Thunder Junction

Oko assembles an impossible crew for a vault robbery, while Kellan learns that finding his father is not the same as knowing him.

Oko assembles an interplanar crew to rob Akul and open a Fomori vault. The prize is Loot, a child carrying a map of the Multiverse, while Kellan finally rejects the father he crossed worlds to find.

Read 6 chapters

Bloomburrow: Calamity in Valley

A mouse mother leaves the safety of Goodhill to return a stolen egg and proves that care can be a form of world-saving strength.

Mabel and Helga cross Valley to return a stolen Calamity Beast egg before King Glarb can control it. Ral follows the same trail and finds evidence that dangerous dragonstorms are crossing planes.

Read 6 chapters

Duskmourn: House of Horror

A rescue team enters a plane-sized House where fear feeds the architecture and every promise of escape belongs to Valgavoth.

Kaito, the Wanderer, Niko, Tyvar and Zimone enter Duskmourn to rescue Nashi. They escape Valgavoth’s living House, but its doors remain open to other worlds and Nashi must finally release Tamiyo’s echo.

Read 6 chapters

Aetherdrift

Ten teams chase one manufactured spark across three worlds, until stopping for other people becomes the only victory that matters.

Chandra enters the interplanar Ghirapur Grand Prix to win the Aetherspark for Nissa. Across Amonkhet, Muraganda and a coup in Ghirapur, the race proves that freedom cannot be bought with someone else’s life.

Read 6 chapters

Tarkir: Dragonstorm

A world freed from dragonlords faces a storm it cannot command

Tarkir’s liberated clans face dragonstorms spreading beyond the plane. Narset seeks Ugin, Sarkhan raises an army and Jace tries to rewrite reality—until Ugin returns and Nicol Bolas escapes the Meditation Realm.

Read 7 chapters

Edge of Eternities

A desperate crew carries a history-editing stone across a star system built over an ancient war

Sami and Tannuk recover an Endstone that rewrites the past, drawing rival faiths and Tezzeret toward Sothera’s only exit. Their escape through the Weft delivers the artifact to a power waiting beyond the Wurmwall.

Read 12 chapters

Sothera Side Routes

Five lives expose the older dangers behind Sothera's bright frontiers

Five journeys expose Sothera’s deeper wounds: a soldier’s guilt, a life chosen on Evendo, Kavaron’s fatal hunger, the horror inside Uthros and an Eldrazi device cutting backward through time.

Read 5 chapters

Reality Fracture

Jace builds a painless second Multiverse and discovers why no mind can improve existence by cutting away its contradictions

Jace divides himself to impose the painless Echoverse on reality. Tam, Vraska and his discarded selves stop the overwrite, but victory costs Jace his life and leaves Tam carrying his spark and unfinished purpose.

Read 10 chapters

Secrets of Strixhaven

Five friends follow a wounded archaic beneath Titan’s Grave and discover that the future of Arcavios has already become someone else’s experiment

A missing oracle draws five students beneath Titan’s Grave. They steady a future-warping archaic, but Tam’s betrayal carries Jadzi into the manufactured reality waiting beyond Arcavios.

Read 6 chapters

Strixhaven Field Notes

Seven lives beyond the central expedition show a university learning how to teach, grieve and share knowledge after the Multiverse opened its doors

Across Arcavios and its Omenpaths, students confront stolen knowledge, impossible expectations, unresolved grief and damaged institutions. Their smaller choices reveal how Strixhaven is rebuilding after invasion.

Read 7 chapters

Lorwyn Eclipsed

Four Strixhaven students wake the night and force a divided world to decide whether balance means sameness or coexistence

An accidental Omenpath strands four students on Lorwyn-Shadowmoor. Their search for home wakes Isilu, exposes an elven coup and gives Maralen one chance to rule without Oona's shadow.

Read 7 chapters

Tales Beneath the Pendulum Sky

Three smaller journeys show how grief, devotion and appetite survive wherever Lorwyn's sunlight meets Shadowmoor's night

A disastrous boggart heist, a treefolk resurrection and an exchange of impossible letters reveal the intimate cost of living between Lorwyn and Shadowmoor.

Read 3 chapters

Strixhaven: School of Mages

Two royal siblings enter Arcavios's greatest university just as the Oriq turn its oldest wound into a weapon

Rowan and Will arrive at Strixhaven with their shared magic faltering. An Oriq assault forces the estranged twins to combine hard-won lessons against the Blood Avatar.

Read 5 chapters

Strixhaven: Campus Tales

Five students discover that the most lasting education begins where college expectations stop providing safe answers

Rootha, Dina, Quintorius, Zimone and Killian confront inherited expectations, dangerous knowledge and Oriq manipulation in five intimate stories from across Strixhaven's colleges.

Read 5 chapters

Kaldheim: The Doomskar

A monster hunt across the World Tree exposes Tibalt's manufactured apocalypse and the first move in a Phyrexian invasion

Kaya follows an impossible predator across Kaldheim and uncovers Tibalt's engineered Doomskar. The realms survive, but Vorinclex escapes with the prize Phyrexia came to steal.

Read 5 chapters

Kaldheim: Sagas of Choice

Five lives test whether glory is a destination, a performance or the courage to choose a different path

Niko, Arni, Ranar and Lathril confront destinies that promise to define them. Their choices reveal what Kaldheim's sagas omit when they celebrate only victory.

Read 5 chapters

From ancient wars to Omenpaths

A Living Timeline

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  1. The Omenpath era

    The Ghirapur Grand Prix crosses three planes

    Avishkar made interplanar travel a public spectacle by routing the Ghirapur Grand Prix through Amonkhet and Muraganda. Its prize, the manufactured Aetherspark, promised planar freedom to someone without a natural spark. Chandra entered hoping to restore Nissa's lost ability, while Sita Varma raced behind the Spitfire mask to escape her father's control. Muraganda exposed the cost of treating a treaty with one government as permission from an entire living world. Chandra surrendered her advantage to rescue Loot from Winter and protect local life. At the return to Ghirapur, Mohar Varma's attempted Consulate coup trapped the racers as Jace and Vraska seized Loot and a dragonstorm opened above the city. Elspeth contained the dragon while Sita chose to save Pia rather than take the prize. The Champions of Amonkhet crossed the finish while protecting civilians and dedicated the Aetherspark to their recovering plane. Jace and Vraska then carried Loot to Tarkir, and Elspeth warned that dragonstorms were spreading. The race turned Omenpath possibility into a warning: connection can distribute freedom, exploitation and disaster with equal speed.

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  2. The Omenpath era

    Ugin returns as Tarkir's dragonstorms break loose

    After the five clans overthrew their dragonlords, Tarkir's dragonstorms intensified and began reaching other planes. Elspeth brought that warning to Narset, who traced the imbalance to Ugin's absence and entered the Meditation Realm seeking his help. There she found Ugin sustaining a living prison for the amnesiac Nicol Bolas. Jace, guided by an unwilling Loot, stole power from Ugin's gem and tried to use the realm beneath reality to erase the wounds of the Phyrexian invasion. Vraska rejected a perfect past chosen for her, and Jace's attempt collapsed the prison. On Tarkir, Sarkhan sacrificed a wild dragon to regain draconic form and command the storm's creatures. Narset, Elspeth, Ajani and the clans resisted his army until Ugin returned, dispersed the dragons and drove the burning Sarkhan away. The intervention saved Tarkir and restored a keeper to its storms, but Ugin arrived with a worse warning: Nicol Bolas had escaped. A blue-cloaked shape forming after the collapse also left Jace's fate unresolved. Tarkir survived without being reset, while the Multiverse inherited the consequences of every attempted shortcut.

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  3. Beyond the Omenpaths

    The Endstone finds a road through Sothera

    Outside the Multiverse, Tezzeret hired Sami and Tannuk to recover a black artifact from Sigma's Reach. The Endstone could revise the past around a chosen purpose, and its passage gathered Alpharael, a Monoist acolyte who rejected holy death, and Haliya, a Sunstar squire who rejected the massacre committed in the name of the Bright Sum. Rival faiths pursued the Seriema across Kavaron and destroyed Taro-duend before the fugitives reached Infinite Guideline. With Mm'menon's help, the crew stole a warp ferry and forced the station's eternity column to open, carrying the artifact into the Weft. Near the Wurmwall, a mask-faced being calling itself the last thing reclaimed the Endstone and left Tezzeret with physical proof of a power beyond Sothera. Other journeys revealed the same buried conflict across the system: Eldrazi-tainted devices wounded time, an ancient influence waited inside Uthros, a Kav recovery node consumed its seekers and Evendo's new generation faced old imperial threats. The route established the Edge as a connected reality shaped by the aftermath of Fomori-Eldrazi war, while Tezzeret gained a possible lead toward the Chaos Wall and the Multiverse he left behind.

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  4. Beyond the Omenpaths

    The Echoverse overlays reality and is devoured

    After rebuilding himself, Jace Beleren created the Echoverse: a second Multiverse intended to remove the catastrophes that had shaped him. Its instability led the dominant fragment called the Theorist to plan an overlay that would replace the souls of the original worlds. Tam abducted the oracle Jadzi so her death could reveal how two planes had merged into Arcavios, while Vraska, Chandra, Ajani and Garruk entered Hexhaven to stop Jace. Direct attacks failed, so the group recovered the mental selves he had excised—among them the Detective, Warden, Nihilist, Guildpact, Soldier and Survivor—and returned them to his body. Jadzi chose the death that carried the Theorist to Arcavios's creation, giving him the method of convergence but also extending his mind beyond his defences. As copied planes began to overlap their originals, Liliana and Vraska created an opening for the fragments to reintegrate. The restored Jace accepted responsibility and died by Vraska's hand, breaking his control without reversing the collision. His spark and integrated qualities passed to Tam, who called Emrakul from Innistrad's moon. The Eldrazi titan separated the Echoverse from the original and consumed every artificial plane. Tam survived as a new planeswalker, carrying Jace's history while choosing an identity and purpose of her own.

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Lives across worlds

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Worlds worth knowing

Explore Iconic Planes

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Five worlds learning to be one again

Alara

Five societies shaped by incomplete mana collided in the Conflux, restoring Alara while throwing every old certainty into question.

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A perfect afterlife built on a perfect lie

Amonkhet

A river civilisation trained for sacred trials beneath the gaze of living gods, unaware that Nicol Bolas had designed its faith to harvest an army.

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Aether, invention and a world renamed

Avishkar

Formerly known as Kaladesh, Avishkar pairs a living aether ecosystem with a culture that treats invention as celebration, livelihood and political power.

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The Multiverse remembers here

Dominaria

Civilisations rise over the scars of world-changing wars on the plane where much of Magic's oldest history still shapes the present.

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Beauty with a dagger behind its back

Fiora

Fiora's renaissance cities reward art and ingenuity, yet Paliano's magically binding politics make trust the rarest luxury on the plane.

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Every sanctuary casts a longer shadow

Innistrad

Human communities hold together through faith, silver and stubborn courage in a gothic world where every kind of nightmare has a history.

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Empires, explorers and a world beneath the map

Ixalan

Rival peoples cross jungle, sea and buried history in a plane where every expedition can redraw both geography and power.

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Ancient spirits under neon skies

Kamigawa

Kamigawa's material and spirit realms are drawing closer while tradition, technology and the kami compete to define a shared future.

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One world between daylight, darkness and eclipse

Lorwyn & Shadowmoor

The peoples of a humanless plane take different forms across Lorwyn and Shadowmoor, with unstable borderlands now revealing a third state between them.

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The metal world before compleation

Mirrodin

Karn's artificial plane fused living cultures with a five-sunned metal ecology before Phyrexian oil remade it from the core outward.

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Unity enforced one body at a time

New Phyrexia

Phyrexian oil transformed Mirrodin into a layered machine world whose five factions pursued competing versions of imposed perfection.

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Ten guilds make one impossible city work

Ravnica

An urban plane divides civic life among ten two-colour guilds whose rivalry is both Ravnica's greatest weakness and its operating system.

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When mana is abundant, nothing stays small

Shandalar

Shandalar's unusually rich mana empowers wild regions, ambitious kingdoms and relics dangerous enough to keep reshaping its conflicts.

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Clans beneath a sky that gives birth to dragons

Tarkir

Tarkir's clans reclaimed their identities from the dragonlords, only to face dragonstorms whose growing violence now threatens every side.

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Belief gives the gods their shape

Theros

Heroes, monsters and divine rivalries share a mythic plane where mortal devotion can make an idea powerful enough to answer back.

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The land moves, and adventurers move with it

Zendikar

Wild mana drives a beautiful but unstable world whose Roil, ancient hedrons and buried ruins make exploration inseparable from survival.

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Where courtly virtue meets the dangerous logic of a fairy tale.

Eldraine

Eldraine is split between the ordered Realm of five knightly courts and the untamed Wilds, where fae bargains and storybook rules can be more binding than law.

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Ten realms circle a World Tree where every crossing can become a saga.

Kaldheim

Kaldheim is a family of ten realms joined by the World Tree, the perilous Cosmos and unstable Omenpaths that can bring travellers, gods and entire worlds into collision.

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A crystal-charged wilderness where monsters evolve faster than walls can rise.

Ikoria

Ikoria belongs to immense, rapidly mutating monsters; humanity survives in fortified sanctuaries or by forming profound magical bonds with the creatures it once feared.

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A city in the clouds, fuelled by angelic Halo and divided among five families.

New Capenna

New Capenna is a towering refuge above a ruined world, where five demonic crime families control everyday life and the miraculous substance Halo keeps both magic and old secrets flowing.

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A world of opposing mana where knowledge is both discipline and weapon.

Arcavios

Arcavios was born from colliding worlds and clashing mana, producing the Snarls, five Founder Dragons and Strixhaven, the Multiverse's most influential school of magic.

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An Omenpath frontier where every arrival sees opportunity—and somebody else's claim.

Thunder Junction

Thunder Junction became a meeting ground for travellers from across the Multiverse, growing around dusty settlements, ruthless companies and the promise of one impossible score.

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Small paws carry heroic burdens beneath a landscape built at giant scale.

Bloomburrow

Bloomburrow's Valley is a pastoral home of animalfolk communities, everyday nature magic and towering Calamity Beasts whose passing can rewrite an entire season.

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An endless House rearranges itself around the fears of everyone trapped inside.

Duskmourn

Duskmourn is a plane consumed by Valgavoth's House, an impossible interior where survivors cross shifting rooms while their fears take physical form.

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Raw magic keeps teaching life how to outgrow every map.

Muraganda

Muraganda is a primordial world of broken moons, exposed leylines and relentless evolution, where immense creatures and ambitious young powers compete among the ruins of an older magical age.

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At the rim of reality, every road through the stars carries an older danger.

Sothera System

Sothera is a wounded star system in the Edge, a ring-shaped universe beyond the Chaos Wall where five worlds, rival faiths and an interstellar commons struggle around a supervoid full of unfinished history.

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Built to keep growing

The Archive Has Opened

Timelines, profiles and story chapters now share one expandable catalog. New eras and characters can be added without rebuilding the section.