A murder investigation forces Ravnica to examine how invasion grief has taken root inside its restored institutions.

A city of second scenes

New attacks across the guilds show that the killer is staging more than isolated acts of revenge.

Additional targets transformed Teysa’s death from private tragedy into a campaign. Each scene carried guild meaning and each victim could be connected to decisions made before, during or after the invasion. Someone was turning Ravnica’s political structure into a list of charges.

Kaya moved between investigation and grief. Her ghost magic gave access to testimony unavailable to ordinary detectives, but speaking with the dead could not make loss impartial. Teysa’s voice, memory and possible presence sharpened Kaya’s resolve while threatening to make every clue feel personal.

Kellan worked within the Agency as a traveller still learning Ravnica’s codes. His willingness to follow danger helped, yet the case also taught him that a city can be more labyrinthine than any wilderness. Institutions conceal paths through custom, loyalty and paperwork as effectively as stone conceals a tunnel.

Keep exploring

Connected People and Places