Vryn · Blue
Jace Beleren
Mind mage, investigator and reluctant architect of plans
Jace's gift for understanding minds became a temptation to control lives. His history runs from Vryn and the Gatewatch through compleation, the Echoverse and a final choice whose consequences continue through Tam.
Profile
Why Jace Beleren matters
Jace grew up on Vryn with telepathy he could not safely control. The sphinx Alhammarret offered instruction, then manipulated the young mage and used him as a political tool. Their final mental confrontation ignited Jace's spark and damaged his memories, leaving him powerful, displaced and uncertain of his own history.
On Ravnica, Jace built a life around mysteries. He became the Living Guildpact, carrying the magical authority meant to hold the city's ten guilds in balance, and later helped found the Gatewatch. Both roles repeatedly turned the private, analytical mage into a public decision-maker. His clever plans could save worlds, but they could also encourage him to treat friends as pieces whose risks he had already calculated.
Defeat on Amonkhet cast Jace onto Ixalan without his memories. Starting again revealed a warmer and more adaptable person than the strategist he believed he had to be. His partnership with Vraska became genuine because neither of them could rely on the old roles that had made them enemies. Recovering his past did not erase what that experience taught him.
Jace fought Bolas on Ravnica and later designed the strike against New Phyrexia. In Sheoldred's coliseum, Jace tried to give the already infected Vraska a peaceful final day through an illusion. Her Phyrexian tail stung his hand and infected him in turn. He carried on toward Realmbreaker, where Kaya and Kaito challenged his willingness to risk other planes with the Sylex; Elspeth finally stopped him and took the weapon away. The mission ended in his compleation. Surviving the invasion did not restore his judgement: with Vraska and Loot, he began pursuing a reality in which Phyrexia's damage could be undone. The wish to heal increasingly became an excuse to disregard the people he claimed to protect.
On Tarkir he seized power from Ugin's prison and tried to remake what history had broken. Vraska refused a future that required erasing her experiences. After the attempt collapsed, Jace built the Echoverse and created Tam from part of himself. His fractured mind let the Theorist govern while empathy and other unwanted selves were confined.
Tam and Vraska helped reunite those selves. Jace accepted death rather than continue the overlay. Tam inherited his spark and aspects of his mind; his former body was laid to rest, not revived.
A route through the character
Key Moments
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01 Discovers his telepathy under Alhammarret's control on Vryn
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02 Ignites his spark and loses much of his early memory
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03 Becomes Ravnica's Living Guildpact
- 04 Helps found the Gatewatch Read this moment
- 05 Rebuilds his identity while stranded and amnesiac on Ixalan Read this moment
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06 Fights Nicol Bolas during the War of the Spark
- 07 Plans the planeswalker strike on New Phyrexia Read this moment
- 08 Is infected by Vraska while trying to save her on New Phyrexia Read this moment
- 09 Attempts to remake reality from the Meditation Realm Read this moment
- 10 Creates Tam and confines the selves rejected by the Theorist Read this moment
- 11 Accepts reintegration and the end of his control Read this moment
- 12 Dies as Tam inherits his spark Read this moment
Continue Their Journey
Stories
- AetherdriftTen teams chase one manufactured spark across three worlds, until stopping for other people becomes the only victory that matters.
- Amonkhet and the Hour of DevastationThe Gatewatch went looking for Bolas’s weakness and discovered a world engineered as his weapon.
- Amonkhet: The Trials and the PeopleWHAT THE PROMISE COST
- Battle for ZendikarA dying plane forced four planeswalkers to turn shared mistakes into a lasting oath.
- Innistrad: The Avacyn CrisisWhen the guardian becomes a threat, protection has to mean more than obedience
- Innistrad: Three BattlefrontsDEFENDERS, ENEMIES AND NECESSARY ALLIES
- Ixalan and Rivals of IxalanWithout his memory, Jace found a truer self—and a friendship Bolas intended to weaponise.
- Ixalan: Identities Beyond the SunA lost mind, an unexpected captain and a poet who will not surrender her own account
- Kaladesh and the Aether RevoltA festival of invention became a confiscation machine, and a family reunion grew into a fight over who owns the future.
- Kaladesh: Lives Behind the RevoltIn the world later called Avishkar, invention and resistance begin with people who cannot simply leave
- Magic: Legends and Card LorePORTRAITS ARE NOT ONE CAMPAIGN
- March of the Machine: Eight Local FrontsOne invasion, different worlds and victories that do not erase their cost
- Outlaws of Thunder JunctionOko assembles an impossible crew for a vault robbery, while Kellan learns that finding his father is not the same as knowing him.
- Phyrexia: All Will Be OneTen planeswalkers carried one weapon into a world designed to make every strength serve the enemy.
- Ravnica and Regatha: Competing ObligationsA REQUEST IS NOT A COMMAND
- Ravnica: Trust and PowerWHAT A PROMISE CAN CONCEAL
- Reality FractureJace builds a painless second Multiverse and discovers why no mind can improve existence by cutting away its contradictions
- Shadows over Innistrad and Eldritch MoonA mystery beneath the silver moon became Nahiri’s revenge—and Emrakul’s chosen prison.
- Tarkir: DragonstormA world freed from dragonlords faces a storm it cannot command
- The Brothers’ War: The Last RedoubtAt Urza's abandoned tower, a damaged coalition prepares to invade New Phyrexia while its enemies close around the Temporal Anchor
- Zendikar RisingA contested cure, a broken expedition and a living world that refuses to become a monument
- Zendikar: Before the Last StandWHO ANSWERS A WOUNDED WORLD
- Zendikar: The Road Back to Sea GateA WORLD THAT FIGHTS BACK
- Zendikar: The Trap and the ReturnVICTORY IS NOT THE SAME AS SAFETY
- War of the SparkRavnica · Nicol Bolas · The Gatewatch
- March of the MachineNew Phyrexia · A war on every world
Planes
- RavnicaTen guilds make one impossible city work
- IxalanEmpires, explorers and a world beneath the map
- New PhyrexiaUnity enforced one body at a time
- TarkirClans beneath a sky that gives birth to dragons
- ArcaviosA world of opposing mana where knowledge is both discipline and weapon.
- VrynGreat rings carry mana; ordinary families carry their cost.